Profile
My name is Mathéo, im a multidisciplinary creative looking for knowledge in the world of art and creation. 
What I am passionate about above all is creating and sharing my work with the world. 
I try to create images where rhythm, texture and silence are as important as movement. My universe is cinematic, sometimes disturbing, often suggestive. As you’ve seen on my site, my artistic side is integral to my work.  Whether it’s more overt or subtle, I strive to create worlds with stories and deeper meanings for my creations.
I navigate between personal projects and collaborations with clients, always looking to cause a sensation, without ever dictating reading - whether it's exploring a particular atmosphere or responding to a more direct need.

       
Email, Instagram, Links


Education

France
Diplôme INA Motion Design
Conception graphique animée

(22-23)

France
Classe alpha INAsup
(20-21)


Employment

Everything, everywhere, all at once
Freelance - Mathelot©
Creative Direction, CGI & More
(25-??)

France
Quatre Deux Deux
Motion Graphic Designer
(23-25)


Skills

Art Direction
Motion Design
Graphic Design
CGI
3D
Photography
Content Creating
Social Media
Adobe After Effects
Adobe Photoshop
Adobe Lightroom
DaVinci Resolve
Unreal Engine
Procreate

Awards

TEARS
Jury's Congratulations
End-of-year final project at INA
2023


Clients

HugoDélire
Scipion(ista)
Lucas Bosc


File

Download my CV
Selected Projects




Birth


Birth - /bɜːθ/
January 2026


This is a very personal project. It serves as a showreel of my work as a freelance CGI "artist" and creative director. Instead of creating a showreel made of edit in rhythm, 
I chose to explore a more cinematic and narrative approach something closer to how I think, feel and create.



Director: Mathéo Mornet
Edited by: Mathéo Mornet
Runtime: 2m35s
Aspect Ratio: 2.35:1
Genre:  Sci-Fi

Synopsis

BIRTH is a short film exploring creative eras and ideas, atmosphere, scale, and tension within a creative’s life. It dives into a (my) creative mind. The project imagines a mental space, a cognitive chamber where an infinity of cocoons rest: potentialities, what has already been, and what could become. 
Possible directions that are patiently waiting to be chosen.


Additional data

More than 2 months of work. All done by myself. No AI.
Unreal Engine, Adobe After Effects, DaVinci Resolve, Photoshop, Blender.

Tears

Tears - /tɪrz/
June 2023


For the final project of my 3D Motion Design studies in 2023, we had to create a minimum 30-second 3D video within a span of two weeks, drawing inspiration from the works of Claes Oldenburg while also creating a futuristic city to incorporate his work.




Director: Mathéo Mornet
Edited by: Mathéo Mornet
Runtime: 1m44s
Aspect Ratio: 2.35:1
Genre: Sci-Fi

Synopsis

In a dystopian future in 2049, society is divided between an elite living in gigantic skyscrapers emerging from the clouds, and a poor, desperate population trapped in a rainy world, residing in squalor and crime. As social disparities widen, mysterious events disrupt this fragile coexistence. Enigmatic objects burst from the sky, piercing the clouds before crashing into the city's poorest neighborhoods. An investigator sets out to unravel the mystery surrounding the origin of these celestial artifacts.

Additional data

2 weeks of work non-stop. All done by myself. No AI.
Unreal Engine, Adobe After Effects, DaVinci Resolve, Photoshop.

Hugo Délire

Death Stranding 2 Launch Stream Visuals
2025

As he did with the first Death Stranding opus, Hugo approached the launch of his new let’s play with the same level of care and ambition. This is why he reached out to me to match his original vision with mine. We collaborated to create several animated 3D visuals including a custom Waiting Screen set in the world of Death Stranding 2. 






Client: HugoDélire
Lead Creator: Mathéo Mornet
3D Photogrammetry + Unreal Character Setup : Adrien "@sdrnsdrn" Bavant
3D Watch Modeling : Antoni "@totoni.blend" Moitrier
Runtime: 1m20s
Aspect Ratio: 16:9






Additional  data

Special thanks to Hugo for trusting me with this ambitious project and for making it my very first freelance experience.
Also, thanks to those who jumped in along the way and brought their talent to the process.

Caldera

Caldera - /kælˈdɛrə/
2024

A triptych where each image, each shadow, and every detail draws us deeper into an exploration of unease, unveiling a story where the familiar turns unsettling and the viewer becomes a witness, perhaps even a participant, in this inexorable descent.






Authors: Mathéo Mornet
Edited by: Mathéo Mornet
Dimensions: 3840 × 2160 px




Additional  data


All done by myself. No AI.
Unreal Engine, Photoshop.

Walking
Bot

Walking Bot - /ˈwɔː.kɪŋ bɑːt/
2025

I wanted to do a small project without a specific purpose. 
I had no idea, no message, just the desire to create something and let the feeling guide the rest. 
Seeing it again, I ended up seeing a strange parallel. 
A robot that walks without knowing where it’s going, lost in a desert, like in a loop… ? 
It’s like, even when we don’t try to say something, our unconscious often ends up doing it for us.







Director: Mathéo Mornet
Edited by: Mathéo Mornet
Runtime: 21s
Aspect Ratio: 16:9
Genre: Sci-Fi









Additional  data

All done by myself. No AI.
Unreal Engine, Adobe After Effects, DaVinci Resolve

SCOB

Teaser SCOB’s Office Stranger Things
2025

Lucas approached me to create a full CGI shot for the teaser of their new office during the release of the final season of Stranger Things. He wanted to recreate the iconic transition from the series.







Client: Lucas Bosc + SCOB
Production: SCOB
Lead Creator: Mathéo Mornet
Edited by: Mathis BLD & Louis Rozewicz
Runtime: 20s
Aspect Ratio: 4:3




Additional  data
All done by myself. No AI.
Unreal Engine, After Effects, DaVinci.

Limbus Infantium

Limbus Infantium - /ˈlim.bus inˈfan.ti.um/
2025

In medieval Christian theology, the Limbus Infantium is the place where the souls of unbaptized children are said to reside. It is an in-between space neither heaven or hell, a realm of waiting and silent sorrow.  A visual journey through a space both mystical and oppressive. Balancing between monumentality and decay, silence and immensity, the work stages a progression that oscillates between the sacred and the mournful.



Authors: Mathéo Mornet
Edited by: Mathéo Mornet
Dimensions: 3840 × 2160 px

Exploring the triptych

The first scene reveals a desolate place, an expanse of cold silence where emptiness weighs as heavily as grief. The crumbling, fractured architecture mirrors a wounded body, ravaged by what it has endured. There is no sound, no presence; only solitude, both physical and mental.

In the second part, the space contracts around a vertiginous staircase leading to a gaping void. This dark passage evokes both the female reproductive system and the inevitable gateway to loss. The pull into its depths symbolizes entry into a brutal reality, where the body becomes the stage for a tragedy beyond its control.

Finally, the last image locks the gaze within a claustrophobic corridor. A corridor of death where the air grows scarce with every step. The architecture tightens, oppressive, until the final moment. The light, sharp and merciless, sculpts the space with an almost divine intensity, as if attempting to illuminate what cannot be faced. It deepens the sensation of suffocation as much as it guides the eye toward the inevitable.
And at the end, he faces what should have been.
This triptych does not recount a specific event but rather a passage; one through a space where absence and sorrow have left their mark, a liminal place suspended between memory and oblivion.
Additional  data

All done by myself. No AI.
Unreal Engine, Photoshop.

Curse of the Sacred Fire

Curse of the Sacred Fire - /kɜːs ˈseɪ.krɪd faɪər/
2025

Three silent scenes, one persistent fire. This triptych poses a question: are we witnessing a catastrophe… or a ritual? The fire is no longer accidental it feels like a consequence. It is born from a lone figure, spreads to a burning mill, then consumes an entire village until it meets the well.The well: final remnant, or passage to somewhere else? It invites you to fall… but fall into what, if hell has already begun? 
Inspired by Gustave Doré’s infernal visions and Dante’s circles, the viewer is left adrift. Only ashes remain, a burning silence, and unanswered questions.



Authors: Mathéo Mornet
Edited by: Mathéo Mornet
Dimensions: 2881 × 2160 px

Additional  data

I remain deliberately vague leaving it to you to interpret its meaning and draw your own conclusions.

All done by myself. No AI.
Unreal Engine, Photoshop.
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